Devlog 3 - Michael Alameda
MonsterBeats » Devlog
1. In your area, what were your team's goals for the past week?
- Wesley has been making the assets for Tenn to import into his work, while I code in my work. Afterwards, I polished his based on my work.
2. In your area, which of these goals have been accomplished by the team?
- The alpha build that works fine in its editor, but then malfunctions when it comes to pausing in Itch.io.
3. In your area, what are the team's goals for next week?
- Either make a tutorial level or polish up the pause and restrict the multiplier further.
4. As an individual, what have you accomplished in the past week?
- Polish the entire code for Tenn to work on his revision.
5. As an individual, what will you accomplish by next week to stay on time?
- Have Wesley revise his graphics so that Tenn will deal with how he handles the beat, in which in turn lead to me having to work up the pause script just from the Game Manager.
6. As an individual, what will you need to learn to accomplish these goals?
- How the scene will save each other's progress, because I played Mega Man X DiVE and it saves progresses scene to scene?
Files
WebGL.zip Play in browser
Apr 26, 2023
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MonsterBeats
Kill humans to the beat!
Status | Prototype |
Authors | TeamTWA, WesleyGuzman77, Tenjing, Michael Alameda |
Genre | Rhythm |
Tags | Monsters, Singleplayer |
More posts
- Final DevlogMay 17, 2023
- Devlog 3 - Tenjing NorsangApr 26, 2023
- Devlog 3 - Wesley GuzmanApr 26, 2023
- Devlog 2 - Tenjing NorsangMar 15, 2023
- Devlog 2 - Wesley GuzmanMar 15, 2023
- Devlog 2 - Michael AlamedaMar 15, 2023
- Devlog 1 Wesley GuzmanMar 08, 2023
- Devlog 1 - Michael AlamedaMar 07, 2023
- Devlog 1 - Tenjing NorsangMar 06, 2023
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